(Q – Nabil: A bronze owl! I'm just going to end on that, I'll let the others ask their questions. The link between the first 9 and these numbers and he made us do all that.
And we can't have these numbers... they don't come out of nowhere, we have to use something right?)
MB : there's an interesting thing when we watch detective films, it's that often when they kidnap someone, they put a hood over their head. Have you seen these films before? They pick someone up, they force a person into a car, we put a hood over their head, we go around in circles for 2 hours, we do a route that seems complicated. And then presto, we're going to stop somewhere, so that the passenger wearing the hood no longer knows where he is.
Well, that’s a bit of a Max Valentin technique. Interesting huh?
(Q – Nabil: Yes, it’s interesting. Yes, it’s a bit like he’s pointing his finger in one direction, but in fact you have to look elsewhere.)
MB : he was a smart guy, huh? He was a smart guy, Max. He was a smart guy.
(Q – Nabil: I'm going to talk a little about my track, my game, I have the impression that it takes us back. I'm talking about BSM, DABO, maybe it's not that, it doesn't matter, but I have the impression that he puts us in a place, so there, it makes us dream, terminals, rocks, castles, etc.) u>
MB : A dream! A dream!
MB : there's an interesting thing when we watch detective films, it's that often when they kidnap someone, they put a hood over their head. Have you seen these films before? They pick someone up, they force a person into a car, we put a hood over their head, we go around in circles for 2 hours, we do a route that seems complicated. And then presto, we're going to stop somewhere, so that the passenger wearing the hood no longer knows where he is.
Well, that’s a bit of a Max Valentin technique. Interesting huh?
(Q – Nabil: Yes, it’s interesting. Yes, it’s a bit like he’s pointing his finger in one direction, but in fact you have to look elsewhere.)
MB : he was a smart guy, huh? He was a smart guy, Max. He was a smart guy.
(Q – Nabil: I'm going to talk a little about my track, my game, I have the impression that it takes us back. I'm talking about BSM, DABO, maybe it's not that, it doesn't matter, but I have the impression that he puts us in a place, so there, it makes us dream, terminals, rocks, castles, etc.) u>
MB : A dream! A dream!