Moteur de recherche & Synthèse des "Midits" sur le jeu "Sur la trace de la Chouette d'Or ®"

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08/05/2022 - Enregistrement 27 - 1:03:35 35: No Remains

(Q - ?? But Michel if for example at the end of the 11 puzzles there is a moment where we must understand that we must, for example make an object which would allow us to aim at a point A to point B, we must also understand that for us this logic is to say we must find the necessary elements which will allow us to do that and that is the remainder?)< br />
MB : No, they're not the leftovers, no, damn it, they're not the leftovers, you don't need any leftovers for the Super Solution, you have to stop! It’s important what I’m saying here. There are 2 puzzles which require an element that we deciphered in the previous puzzle, to be able to go very well, it stops there, when you talk about leftovers, we are going to look in the tool kit for this that we put aside during the journey..., no and I repeat, no, it does not exist.

(Q - McDonald's: I was talking about passing key, not remainders)

MB : it's the same as the remainders, only 2 puzzles require the previous one.

(Q - McDonald's: it adds crazy complexity!)

MB : No, it's funny that you say that, it's not crazy complexity, it's that you're getting out of the straitjacket that was yours. It makes me think of some where opinion is manipulated, where people are convinced of something that has nothing to do with what is really happening outside. This is the case for the majority of players and the oldest ones today, everyone has all been conditioned and it's not a complexity to get out of it, it's a difficulty to get rid of it, I take my criteria, my grid of understanding. But it's not an additional complexity, on the contrary what I'm telling you takes away elements which have contributed for almost 30 years to making hunting more complex, not to simplifying it.