Moteur de recherche & Synthèse des "Midits" sur le jeu "Sur la trace de la Chouette d'Or ®"

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09/01/2024 - Vocal n° 64 - 01:19:40 :40: 2nd card - Not necessary - No construction on the 2nd card

(Q - Aladore: Today, I can solve the whole hunt without a 2nd card what?)

MB: It’s yet another concept, the 2nd card. The problem with the 2nd card is extremely vicious because some people will never need it, have never needed it and have understood things.
Others, it is the famous notion of belt and suspenders. Others need to have confirmation, to see bigger, closer, more precise, et cetera, and let's say that this is something that if he had been the organizer of this hunt from the start, never I would not have allowed the idea to arise that a 2nd card was necessary?

(Q - Aladore: So you would have stuck to one card and well, what's all that?)

MB: Exactly. I say, it is not necessary, but out of honesty, I cannot say that, as a tool, it is necessarily useless. And it's an important nuance, useful for those who really want to, that's it and necessary, it's something else. But here I say, if I had been the organizer of the class in 1993... Today anyway, the cards, whatever they are, we have everything on the internet, so for anyone who absolutely wants to look as I suppose , despite everything, most players do it, even on a smaller scale, therefore more precise, the details of the place that he thinks is the right one, I think it's very easy to do it, but frankly , that's not what's going to change anything.
And honestly, it would have been much healthier to stick with what was initially said and written by Max, namely a map and that's it. Afterwards, obviously, he plunged into lots of things that were suggested to him, suggested, brought by the Chouetteurs, well, we talked about all his…, the way in which he made things more complex. We mentioned the remainders again earlier, but the card is the same, he started talking about a 2nd card and then afterwards, it was well, you will see it on the 2nd card then that in the initial hunt, it said well a map of France and then that's it.

(Q - Mupsai: In fact, the 2nd card was induced by the players, by the fact that there were 8000 measurements, so afterwards, well, maybe we are wrong about the measurements, but from the moment we have this distance value, we were obliged to use a 2nd card because this value, when transcribed, could not allow us to understand anything on the first card So afterwards in fact, we can say to ourselves that if we admit that we have the right measure, et cetera, that we could very well call the tourist office and say what is it. There are so many meters or kilometers from your city? Is there something specific or something else? But in 93, well, it was the logic that as soon as we had a “there?” ” in quotes, we were given 8000 measurements and we said to ourselves, what are 8000 measurements and so we took the card But on the other hand, what is interesting in what you present is. that coming out of this “there” element, many of us made constructions on the 2nd card and this is where you allowed us to remove this idea of ??big constructions, big possibilities on the 2nd card.)

MB: that Mupsai. It must be completely banned.

(Q - Mupsai: that's what was interesting for us, but now, this notion of a 2nd card just in relation..., I'm just talking about the 8000 measures, it's a bit induced in quotation marks if we want to see what's there at a certain distance, you know what I mean?)

MB: yes, I see it very, very clearly, but as a game organizer, if we say at the start a single card is enough, we must then be able, if necessary, to guide, I was going to say, the players or reinforce them in this or that hypothesis or approach or give them the means to grasp something, or, it must be said, initially, you will need 2 cards.
But what I find very pernicious as a system is that where what you mention is very correct, players said to themselves well on a more precise map I will see better and then I will perhaps find something , until then, we are in an unstoppable logic, but where it becomes totally illogical is that the organizer of the game, the designer of the game, makes this element an indispensable element, transforms it into an indispensable element , although initially he said the opposite.
So it's completely disruptive because what's going on in the minds of the players? This is what you mentioned, that we say to ourselves, well if we really need a 2nd card, then what can we do with the 2nd card? And there, we start with plots in lots of things when in fact the 2nd card could possibly be a, we'll say a location tool and nothing else, because there are things that we cannot see on the large scale map and we will see on the small scale map, but pff….


(Q - Mupsai: Can we say that roughly speaking, the 2nd map could allow us to validate a location and then we can throw it in the trash and period? what?)

MB: Well anyway, that’s what everyone does Mupsai. That's what everyone does, so I've already said it, it's not forbidden to do it, it can be quite reassuring, reassuring, Ok, there you go, well, indeed, I see clearly what I want to see, but at the same time, we must not put ourselves in the head that this element is an absolutely essential element, there are many other means and especially today, to find answers without calling on a 2nd card.