Moteur de recherche & Synthèse des "Midits" sur le jeu "Sur la trace de la Chouette d'Or ®"

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10/01/2023 - Enregistrement n° 51 - 51:00 : Declic - Ask yourself the question - Find

(Q - Exalastro: allow me to intervene, it was indeed something that you had clarified a few months ago, where we could not ask the question, we were missing the question, that usually each riddle gave us the question, and we had already made it easier to answer it, and I think that the question comes from there with this expression.
Ultimately, this question that we had to find, seek, the one that we couldn't ask ourselves, well ultimately the expression is a bit the element of response to this question or the question, it is there ? What is this expression? And do we understand it because you said we must then ask the question, answer it and then that's it, we will start to have the beginnings of a trigger and a great solution.)


MB: the question, then, a certain number of the riddles pose a question to which you are invited to answer.
Well, everyone perceived it, understood it, practiced it like that from the beginning. Indeed, when we arrive towards the end of the game, we are no longer in this pattern. Hence the notion that I allowed myself to induce a change of gear, that is to say, we are no longer in the same context at all, it is not there is a clearly posed question, I need to provide a clear answer, there is data right there under your nose and you need to figure out what to do with it.

(Q - ??: Michel a question about the atmosphere of the trigger, because suddenly, the trigger, by dint of…)

MB: the atmosphere of the click is electric at the moment!

(Q - ??: Well yes, we've been making the trigger sacred for 6 months, for a little more, we've been talking about it a lot and we have the impression that it's going to be a fire fireworks, that it's going to be Disneyland. Maybe we shouldn't come back with our feet on the ground like my question earlier about what hunting isn't great because it does. 30 years and if it was 4, 5 years in the end it would seem more or less normal in quotes because the trigger is Disneyland or...?)
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MB: my turn to question you about the vocabulary, what does “Disneyland click” mean? What do you mean by that?

(Q - ??: for a cool guy like us who doesn't have the solutions, we make the click sacred, and we say to ourselves, but it's going to be of supreme beauty, the hieroglyphs, all that, that It's going to be sumptuous, it's going to be Mozart. So, is it indeed great art in terms of solution, construction of solutions, or are we sacralizing it a little too much? and maybe we need to think a little simpler?)

MB: So, what has been sacralized, a little too much since the beginning, is the character of Max Valentin, that's for sure. No, but it’s important to remember.
Afterwards, how will this final discovery have such a dimension? Will it take on such a dimension? I say again, because I don't think I'm contradicting myself in this at all, I say again, it's linked to the fact that the game has lasted for 30 years and that everything that has happened has happened, when I say what happened is not only the, the adventures, my adventures, adventures that you want between Max Valentin and me, et cetera, but it is also everything that happened in the universe of the players and through the Community, everything that has happened will take on a completely crazy dimension. Everyone will say “Wow”.

(Q - Gringos: And here we end the game with a marker, a distance, we expect something stronger, we agree, Michel, we are not going to finish the game with “Ah you had to find such a landmark to take your string, 50 cm due south”, that, in quotes, is rubbish, seen again and again, you sell us well, it’s a pirate thing that has never been done. elsewhere like looking through a hole in a rock, something like a trick )
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MB: Yes there is a very, very nice find, there is a very, very nice find