(Q - sfk: if we consider the resolution of the puzzles in different phases, could we consider that in the first phases of the game we detect instructions that fundamentally modify the way we solve
the enigmas of the later phases?)
MB : not at all, it's a linear progression, that means that what we learned upstream can be useful to us downstream. It's like for the remainders, we will have them in mind because we will have solved the 11 puzzles, in a certain sense the information that we will extract from our solutions to the puzzles will be used for the Super solution, mechanism which applies to the entire game. But the progression is linear, that is to say, ultimately, you have to start from a starting point, to go (he schematizes) to go to a first step, a 2nd step and so on to arrive at the area.
(Q - ??: do we understand what they are trying to make us do?)
MB : what they're trying to make us do is find an area, so the game takes us, from a starting point, through different stages (let's call them that) and we end up arriving to a zone and then inside this zone this is where we change gear.
MB : not at all, it's a linear progression, that means that what we learned upstream can be useful to us downstream. It's like for the remainders, we will have them in mind because we will have solved the 11 puzzles, in a certain sense the information that we will extract from our solutions to the puzzles will be used for the Super solution, mechanism which applies to the entire game. But the progression is linear, that is to say, ultimately, you have to start from a starting point, to go (he schematizes) to go to a first step, a 2nd step and so on to arrive at the area.
(Q - ??: do we understand what they are trying to make us do?)
MB : what they're trying to make us do is find an area, so the game takes us, from a starting point, through different stages (let's call them that) and we end up arriving to a zone and then inside this zone this is where we change gear.