(Q - Nabil / started mid-April: if we understood the Super Solution, could it be difficult for a beginner to find the trick - childish?)
MB : in fact Max Valentin tells his solutions in a slightly childish tone, as if he were talking about a surprise rally, it seems simple when he tells it, he relates something obvious whereas MB knows that it is not It's not obvious and not childish, so in no case can it be solved with the snap of a finger or a 15-year-old child (but it remains possible for today's children).
The notion of Super Solution is at the level of trickery, it takes a lot, you have to be very careful about what is asked of the players, very careful, Nabil what I'm saying is a scoop, you have to be very pay attention to what is asked of the player and have a lot of tricks to which you must add enough imagination is the right cocktail.
We are no longer in a puzzle which more or less involves a little encryption, a little coding, a little of what you want, a little anagrams and vice versa, in Super Solution we are on something which is a lot more...we could say a little more subjective in relation to the designer's initial idea but which remains totally accessible to an imagination, associated with cleverness and then with a little bit of, how would I say, a little bit of reference in relation to the finds which can be generally accepted in major treasure hunts. Like Piraites of the Caribbean, always a little mechanism, a little thing, something to find, to assemble, there is always a discovery that is a trick, a stroke of genius, a spark. The only real pitfall is that it is not obvious.
Today you can practically do it from your armchair, but whoever finds it from your armchair will rush to the spot, but you can practically be the thing from your armchair.
MB : in fact Max Valentin tells his solutions in a slightly childish tone, as if he were talking about a surprise rally, it seems simple when he tells it, he relates something obvious whereas MB knows that it is not It's not obvious and not childish, so in no case can it be solved with the snap of a finger or a 15-year-old child (but it remains possible for today's children).
The notion of Super Solution is at the level of trickery, it takes a lot, you have to be very careful about what is asked of the players, very careful, Nabil what I'm saying is a scoop, you have to be very pay attention to what is asked of the player and have a lot of tricks to which you must add enough imagination is the right cocktail.
We are no longer in a puzzle which more or less involves a little encryption, a little coding, a little of what you want, a little anagrams and vice versa, in Super Solution we are on something which is a lot more...we could say a little more subjective in relation to the designer's initial idea but which remains totally accessible to an imagination, associated with cleverness and then with a little bit of, how would I say, a little bit of reference in relation to the finds which can be generally accepted in major treasure hunts. Like Piraites of the Caribbean, always a little mechanism, a little thing, something to find, to assemble, there is always a discovery that is a trick, a stroke of genius, a spark. The only real pitfall is that it is not obvious.
Today you can practically do it from your armchair, but whoever finds it from your armchair will rush to the spot, but you can practically be the thing from your armchair.