(Q - Chloé: Hello. It’s Chloé.)
MB: Hello Chloé, but are you not sleeping?
(Q - Chloé: I'm awake. Concerning the... Finally, before arriving at the last 2 puzzles, we must have the good nave. The good becalmed nave. Do you have a advice or something to say on how to find the right nave, simply the right one, what attitude, what good way to go about it?)
MB: We can imagine that, when we talk about a nave becalmed in the game, it is the point of a literary person, that is the first point. The second point is that if we are talking about a becalmed nave, it is because there is, a priori, a sufficient evocation in this term, which justifies its use. There has to be something that allows us to say that, a becalmed nave, it cannot be, I don't know..., something that in no way evokes a nave, whatever the notion of nave that 'can we have. But there must be an evocation, there must be a possible parallel. And a nave means a shape, it means something that allows us to use this kind of term.
MB: Hello Chloé, but are you not sleeping?
(Q - Chloé: I'm awake. Concerning the... Finally, before arriving at the last 2 puzzles, we must have the good nave. The good becalmed nave. Do you have a advice or something to say on how to find the right nave, simply the right one, what attitude, what good way to go about it?)
MB: We can imagine that, when we talk about a nave becalmed in the game, it is the point of a literary person, that is the first point. The second point is that if we are talking about a becalmed nave, it is because there is, a priori, a sufficient evocation in this term, which justifies its use. There has to be something that allows us to say that, a becalmed nave, it cannot be, I don't know..., something that in no way evokes a nave, whatever the notion of nave that 'can we have. But there must be an evocation, there must be a possible parallel. And a nave means a shape, it means something that allows us to use this kind of term.