(Q - ??: Who is not far from this place where we arrive?)
MB: that’s another concept. That's up to you to determine. But after you are led to project yourself somewhere, near or far, I cannot tell you, but I try to explain to you the fact that this notion of zone is like..., I don't know not, it's like creating..., we're going to tell you to solve such a problem, we're going to create a commission and then we're going to create a sub-committee and then we never end it, the area..., it doesn't have It was never a question of finding an area in the game, it was a question of finding the owl's cache and then the owls, in their progress, wanted at one point to know if they were in the right place. To say that, they asked, they started talking about the area. And as he did for my paintings, as he did for many things, Max Valentin began to embroider around the area, to give it a surface, to give it…, What- what does that mean, the area has the surface area of ??an average city? Come on, tell me what you can get out of this, if you get anything out of it.
(Q - ??: I won't get anything out of it at all, but what I wanted to be sure of is that you won't say, for example, we're reaching the end of 9 firsts in Paris that the pile-poil is necessarily in the Paris region, it may be further away.
MB: Well, it’s not necessarily where you arrive. I'm not saying it's there, I'm not saying it's not there. That's part of what you need to find. What I'm telling you is when you arrived at that place. You have to look for a point. You forget the notion of zone, shape of the zone, surface area of ??the zone. You have arrived now, find the point where the owl is hidden.
MB: that’s another concept. That's up to you to determine. But after you are led to project yourself somewhere, near or far, I cannot tell you, but I try to explain to you the fact that this notion of zone is like..., I don't know not, it's like creating..., we're going to tell you to solve such a problem, we're going to create a commission and then we're going to create a sub-committee and then we never end it, the area..., it doesn't have It was never a question of finding an area in the game, it was a question of finding the owl's cache and then the owls, in their progress, wanted at one point to know if they were in the right place. To say that, they asked, they started talking about the area. And as he did for my paintings, as he did for many things, Max Valentin began to embroider around the area, to give it a surface, to give it…, What- what does that mean, the area has the surface area of ??an average city? Come on, tell me what you can get out of this, if you get anything out of it.
(Q - ??: I won't get anything out of it at all, but what I wanted to be sure of is that you won't say, for example, we're reaching the end of 9 firsts in Paris that the pile-poil is necessarily in the Paris region, it may be further away.
MB: Well, it’s not necessarily where you arrive. I'm not saying it's there, I'm not saying it's not there. That's part of what you need to find. What I'm telling you is when you arrived at that place. You have to look for a point. You forget the notion of zone, shape of the zone, surface area of ??the zone. You have arrived now, find the point where the owl is hidden.