(Q - ??: I have a question about the vocabulary, but on the other hand, it's you who uses it. I have difficulty understanding when I listen to the vocals
, what do you really call the zone?)
MB: For me, the area corresponds to a surface whatever it may be.
(Q - ??: Yeah of course. Yeah and so how do you imagine it when you talk about it?)
MB: So that’s a debate we had quite a while ago. This is one of the original debates. There is no need to imagine the area.
(Q - ??: Exactly, you are talking about it…)
MB: That is to say, when I talk about it, when I say, if you like, if I had had to manage the game from the beginning, I would never, ever have introduced the area term. The term zone comes from the ideas of owls who said hey, there is a zone. So, as usual, Max Valentin saw fit to respond, so he endorsed the notion of zone, he gave it the surface area of ??an average city and by defining that it was of a potatooid shape, so it does not had no precise, identifiable form. But we don't care about the area. We never need a zone to have, sorry?
(Q - ??: No, it's me, sorry…)
MB: No, no, go ahead, go ahead.
(Q - ??: And so when you say, the first 9 take you to a place, for you, you are talking in your head, it has nothing to do with the area where the first 9 , they bring us?)
MB: Of course yes, but if the first 9 take you to what I consider to be a zone, you are somewhere. You have arrived somewhere.
(Q - ??: Okay? And so there, when I take up your words, when you say, we arrive somewhere at the end of the first 9, that's where we put down our baggage and that's where it happens.
MB: Well, this is where we have to become much more precise since it’s more about finding a place. It's about finding a point which is the cache, which is the precise point where the owl is buried.
MB: For me, the area corresponds to a surface whatever it may be.
(Q - ??: Yeah of course. Yeah and so how do you imagine it when you talk about it?)
MB: So that’s a debate we had quite a while ago. This is one of the original debates. There is no need to imagine the area.
(Q - ??: Exactly, you are talking about it…)
MB: That is to say, when I talk about it, when I say, if you like, if I had had to manage the game from the beginning, I would never, ever have introduced the area term. The term zone comes from the ideas of owls who said hey, there is a zone. So, as usual, Max Valentin saw fit to respond, so he endorsed the notion of zone, he gave it the surface area of ??an average city and by defining that it was of a potatooid shape, so it does not had no precise, identifiable form. But we don't care about the area. We never need a zone to have, sorry?
(Q - ??: No, it's me, sorry…)
MB: No, no, go ahead, go ahead.
(Q - ??: And so when you say, the first 9 take you to a place, for you, you are talking in your head, it has nothing to do with the area where the first 9 , they bring us?)
MB: Of course yes, but if the first 9 take you to what I consider to be a zone, you are somewhere. You have arrived somewhere.
(Q - ??: Okay? And so there, when I take up your words, when you say, we arrive somewhere at the end of the first 9, that's where we put down our baggage and that's where it happens.
MB: Well, this is where we have to become much more precise since it’s more about finding a place. It's about finding a point which is the cache, which is the precise point where the owl is buried.