(Q - Xavier: a question in relation to what you said earlier, did you say that I would not have given that name?
what could you give us a name for the sentries?)
MB: Listen, my point is the following, I know today the impact of the visuals that I have made, on the imagination of players for 30 years and I know the impact, I know how Max used it, what he did with it and I am able to appreciate the gap that there may be between certain illustrations that I made and the puzzles themselves.
(Q - Xavier: I believe you. It was simply because you said I wouldn't have given that name to the sentinels, it's a very cute question, just knowing what name would you have given or an example of a name you would have given?)
MB: But I didn't ask myself the question, that would mean that doing that would mean that I'm rewriting the story by taking the same riddles, I'm going to reformulate them differently, I didn't do the exercise so There's no point in giving names like that that would come to mind on the fly, it doesn't make sense. If I had to give a name, I don't even know what name it would be and I will do it in a context where I will reconstruct the text of the riddle to arrive at the same solution. But I will write it differently. That's what I mean.
(Q - Xavier: The theme, I understood well, but the theme, when we listen, even if we are not all convinced of it, but when you listen to sentinels, guards, we tend to give, especially with the review a military concept, it seems so, how can I say logical, if you have the review, sentry, guard, you tend to think military It was to know if you, you would have. used a name that had the same sound, that is to say military, that is to say, you could have put I don't know me instead of guard, you could have put anything like policeman?)
MB: So I will answer you. I think what Max did is very consistent, very, very consistent. I have no criticism to make, I only answered the question which asked me, would you have given that name? I think not, I think I would have found other ways to lead the players in the same direction so to speak, and well, there you go, but what was done suits me just fine. I keep saying that this last solution, for me, is completely well received. It’s a very nice find.
(Q - Xavier: Ah so what you say is interesting, it's interesting. Why? Because we can say that if we automatically think of military review, guard, we say to ourselves that we are in the right concept, that means that we do not need to look for another concept where we say to ourselves Ah well no, there is nothing at all, no connection with the military, it's a trick, that means that for you at least Max did at least that and he did it well?)
MB: Are you sure? I said what I had to say to Xavier.
(Q - Xavier: If you say that he used the right words and that it was well done and that automatically, you could have used something else. But you say that we are…)
MB: I understand Xavier, I understand, we relax, it will go well.
MB: Listen, my point is the following, I know today the impact of the visuals that I have made, on the imagination of players for 30 years and I know the impact, I know how Max used it, what he did with it and I am able to appreciate the gap that there may be between certain illustrations that I made and the puzzles themselves.
(Q - Xavier: I believe you. It was simply because you said I wouldn't have given that name to the sentinels, it's a very cute question, just knowing what name would you have given or an example of a name you would have given?)
MB: But I didn't ask myself the question, that would mean that doing that would mean that I'm rewriting the story by taking the same riddles, I'm going to reformulate them differently, I didn't do the exercise so There's no point in giving names like that that would come to mind on the fly, it doesn't make sense. If I had to give a name, I don't even know what name it would be and I will do it in a context where I will reconstruct the text of the riddle to arrive at the same solution. But I will write it differently. That's what I mean.
(Q - Xavier: The theme, I understood well, but the theme, when we listen, even if we are not all convinced of it, but when you listen to sentinels, guards, we tend to give, especially with the review a military concept, it seems so, how can I say logical, if you have the review, sentry, guard, you tend to think military It was to know if you, you would have. used a name that had the same sound, that is to say military, that is to say, you could have put I don't know me instead of guard, you could have put anything like policeman?)
MB: So I will answer you. I think what Max did is very consistent, very, very consistent. I have no criticism to make, I only answered the question which asked me, would you have given that name? I think not, I think I would have found other ways to lead the players in the same direction so to speak, and well, there you go, but what was done suits me just fine. I keep saying that this last solution, for me, is completely well received. It’s a very nice find.
(Q - Xavier: Ah so what you say is interesting, it's interesting. Why? Because we can say that if we automatically think of military review, guard, we say to ourselves that we are in the right concept, that means that we do not need to look for another concept where we say to ourselves Ah well no, there is nothing at all, no connection with the military, it's a trick, that means that for you at least Max did at least that and he did it well?)
MB: Are you sure? I said what I had to say to Xavier.
(Q - Xavier: If you say that he used the right words and that it was well done and that automatically, you could have used something else. But you say that we are…)
MB: I understand Xavier, I understand, we relax, it will go well.