(Q - Pendulum: Okay, so I have a question about these damn sentinels, some of whom are wondering, what is nature? In fact, my question is simple, I don't know
if I can have an answer but “they are waiting for me”. They are somewhere these sentinels.)
MB: They’ve been waiting for a while!
(Q - Pendulum: That's it, they're waiting for me. Are they an item in the game at this time, in 650, just what they are, an item like the others in fact during the hunt or are they waiting for me precisely because I have completed the first 9?
MB: I understand, it's a question, but I don't really understand the notion that you are trying to evoke there, do they await you in relation to the knowledge that you acquired by solving the previous puzzles?
(Q - Pendulum: That’s it!)
MB: And that means that if you don't solve the previous puzzles, they aren't waiting for you?
(Q - Pendulum: Maybe there's something like that, huh?)
MB: Well that means that if you haven't solved the previous puzzles and you're not going to find them, so if you don't find them eh, we can consider that they aren't waiting for you.
(Q - Pendulum: It's rhetorical!)
MB: Yes, well what else can I say? The principle is still well established of having a route to take, of arriving somewhere, so we come back to this famous notion of zone which I refute because for me, it is absolutely impossible to define either a perimeter or a surface for what we can conceive of as being an area, an area means that it is a geographical sector within which the cache is located. Well, I understand it like that. Do you agree with that?
(Q - Pendulum: of course.)
MB: Simple definition, but I don't see how we could say that the area has such a perimeter or such a surface. That's a..., I've said it for a long time, it's something which for me is nonsense and moreover it's part of what the madits have fueled as a fable in the end, in Speaking of that, telling the players the area is the size of a medium-sized town, well done, but then I don't know what we're using to say that, eh?
MB: They’ve been waiting for a while!
(Q - Pendulum: That's it, they're waiting for me. Are they an item in the game at this time, in 650, just what they are, an item like the others in fact during the hunt or are they waiting for me precisely because I have completed the first 9?
MB: I understand, it's a question, but I don't really understand the notion that you are trying to evoke there, do they await you in relation to the knowledge that you acquired by solving the previous puzzles?
(Q - Pendulum: That’s it!)
MB: And that means that if you don't solve the previous puzzles, they aren't waiting for you?
(Q - Pendulum: Maybe there's something like that, huh?)
MB: Well that means that if you haven't solved the previous puzzles and you're not going to find them, so if you don't find them eh, we can consider that they aren't waiting for you.
(Q - Pendulum: It's rhetorical!)
MB: Yes, well what else can I say? The principle is still well established of having a route to take, of arriving somewhere, so we come back to this famous notion of zone which I refute because for me, it is absolutely impossible to define either a perimeter or a surface for what we can conceive of as being an area, an area means that it is a geographical sector within which the cache is located. Well, I understand it like that. Do you agree with that?
(Q - Pendulum: of course.)
MB: Simple definition, but I don't see how we could say that the area has such a perimeter or such a surface. That's a..., I've said it for a long time, it's something which for me is nonsense and moreover it's part of what the madits have fueled as a fable in the end, in Speaking of that, telling the players the area is the size of a medium-sized town, well done, but then I don't know what we're using to say that, eh?