(Q - Zef: Hi Michel, hi it's Zef, I'm a little late, sorry. I hope the question I asked hasn't already been asked to you today
Does it take skill to find the sentries? I can even specify if I arrive at the right place, finally if I start my 650 in the right place, do I need to?
the trick to finding my sentries?)
MB: The thing is that from the moment Roc says that's interesting, it makes me suspicious. Ah, so I'm being careful about what I'm going to answer even more, otherwise I could have responded spontaneously, but now that's no longer possible.
(Q - Several: Mute it no, but it's interesting because it's not a twisted question and an attempt to pull the worms out of Michel's nose. Why wouldn't he help the Michel entity , it's the closest.)
MB: Well, then we ask the question again because we are in the process of dispersing ourselves. Ask your question again.
(Q - Zef: Rather simple, it takes some cleverness to find the sentinels. In 650, of course, eh, it's not sure.... I imagine it takes a lot of tricks to get to the right place.)
MB: Lots of logic and a little bit of cleverness, but mostly logic. Ah, that’s interesting, eh Roc.
(Q - Zef: Do you think you have to find out about the area to find them or do you…)
MB: Are you really sure? You're sure ? When I answered, I replied, we'll stop, eh.
(Q - Zef: No, it's not a question, it's just what you need to find out about the area to…) < br />
MB: Are you sure?
(Q - MacDo: If you had to qualify as a designer, the sentinels in another way, I don't know if you can answer eh, what would you have chosen?) u>
MB: So there are few things I could have said in the same way as Max, but about the sentinels I wouldn't have said it like that. But I wouldn't say what I would have said otherwise I would risk giving you too much information.
(Q - MacDo: Well, however, you are good enough to find things in the middle, to say a little bit without saying too much. I think you could…)< br />
MB: It's funny that you put everything on my side, you're strong enough to pull the worms out of my nose too, eh. So at most I resist.
MB: The thing is that from the moment Roc says that's interesting, it makes me suspicious. Ah, so I'm being careful about what I'm going to answer even more, otherwise I could have responded spontaneously, but now that's no longer possible.
(Q - Several: Mute it no, but it's interesting because it's not a twisted question and an attempt to pull the worms out of Michel's nose. Why wouldn't he help the Michel entity , it's the closest.)
MB: Well, then we ask the question again because we are in the process of dispersing ourselves. Ask your question again.
(Q - Zef: Rather simple, it takes some cleverness to find the sentinels. In 650, of course, eh, it's not sure.... I imagine it takes a lot of tricks to get to the right place.)
MB: Lots of logic and a little bit of cleverness, but mostly logic. Ah, that’s interesting, eh Roc.
(Q - Zef: Do you think you have to find out about the area to find them or do you…)
MB: Are you really sure? You're sure ? When I answered, I replied, we'll stop, eh.
(Q - Zef: No, it's not a question, it's just what you need to find out about the area to…) < br />
MB: Are you sure?
(Q - MacDo: If you had to qualify as a designer, the sentinels in another way, I don't know if you can answer eh, what would you have chosen?) u>
MB: So there are few things I could have said in the same way as Max, but about the sentinels I wouldn't have said it like that. But I wouldn't say what I would have said otherwise I would risk giving you too much information.
(Q - MacDo: Well, however, you are good enough to find things in the middle, to say a little bit without saying too much. I think you could…)< br />
MB: It's funny that you put everything on my side, you're strong enough to pull the worms out of my nose too, eh. So at most I resist.