(Q - ??: Michel, please. Yes, I wanted to know, I'm still bothering you with the figures because at the moment I'm working a lot on them. Um, I wanted to know when
we start to be interested in the figures, we are supposed to be in an area or in any case to have demarcated an area, to have found approximately an area I mean what is important to be able to…).
MB: But ta ta, ta, ta, ta, ta ta, we come back, we talk about the zone again. I never talked about zone. It's once again, it's a concept that results from the numerous exchanges he had on minitel, therefore madits. The mechanism of hunting, as it was mentioned in one of the previous versions of Max, is 9 puzzles that take you somewhere. So you're talking about area. Actually, that's what I said it's somewhere. What bothers me about zone is that it implies a surface, a perimeter, a physical existence which, there is no physical zone since there is no delimited zone, therefore there is no physical zone, so it is a concept that does not exist. We're getting somewhere. And there, we are looking for a specific point.
(Q - ??: And it is based on this somewhere that we can begin to be interested in numbers.)
MB: Of course, it's obvious, obviously.
(Q - ??: So it's conditioned by having this somewhere, being in this somewhere before being able to tackle the numbers.)
MB: But it is conditioned by the logic of the game. You solve the first 9 puzzles, you arrive somewhere and there you attack the rest. Of course. Yes yes, that's it.
(Q - ??: It’s perfect. Thank you very much Michel.)
MB: But ta ta, ta, ta, ta, ta ta, we come back, we talk about the zone again. I never talked about zone. It's once again, it's a concept that results from the numerous exchanges he had on minitel, therefore madits. The mechanism of hunting, as it was mentioned in one of the previous versions of Max, is 9 puzzles that take you somewhere. So you're talking about area. Actually, that's what I said it's somewhere. What bothers me about zone is that it implies a surface, a perimeter, a physical existence which, there is no physical zone since there is no delimited zone, therefore there is no physical zone, so it is a concept that does not exist. We're getting somewhere. And there, we are looking for a specific point.
(Q - ??: And it is based on this somewhere that we can begin to be interested in numbers.)
MB: Of course, it's obvious, obviously.
(Q - ??: So it's conditioned by having this somewhere, being in this somewhere before being able to tackle the numbers.)
MB: But it is conditioned by the logic of the game. You solve the first 9 puzzles, you arrive somewhere and there you attack the rest. Of course. Yes yes, that's it.
(Q - ??: It’s perfect. Thank you very much Michel.)