(Q - ??: lines on the map always straight, linear, movements are straight, linear, no circle, route to follow..)
MB : Do you know that in some of the visuals there are compasses?
(Q - ??: maybe construction features but I was talking about movements)
MB : Travel in a straight line or not in a straight line? A priori we don't encourage you too much to make turns, we still give you points which are quite coherent, quite visible.
(Q - Giulio: even Max hadn't confirmed this, Michel you don't have to answer this kind of thing)
MB : Wait, we must not exaggerate, you are asking me questions as if you were talking about confidential defense elements. The fact of drawing lines on the map, from the moment we draw a line, we draw a line...afterwards it is straight, it is not a curve (if we want to make a curve we use a compass or a protractor). Most of the elements which are to be determined on the map, everyone knows this today are linked to certain features to be drawn, well ok, or not, in any case which are virtually to be designed to see where it leads, we are rather with a certain number of straight lines. There are obviously not only straight lines since it is a question of spiral, other things obviously, there are a certain number of straight lines to draw, moving on the map is not worth making convolutions , you are going from one point to another, you might as well go in a straight line.
(Q - ??: particularly for roads, when we have measures, for example not going through roads that would be convolutions)
MB : but there was never any mention of roads in the puzzles, the instructions given in the puzzles are not that, it's draw a line, it's the arrow, there are things to do, distances ,…following roads frankly I don't see at what point in the puzzles we would be led to follow a road, the course of a road, to measure the development of a road.
(Q - ??: is the measurement throughout the hunt)
MB : here we get into the puzzles.
MB : Do you know that in some of the visuals there are compasses?
(Q - ??: maybe construction features but I was talking about movements)
MB : Travel in a straight line or not in a straight line? A priori we don't encourage you too much to make turns, we still give you points which are quite coherent, quite visible.
(Q - Giulio: even Max hadn't confirmed this, Michel you don't have to answer this kind of thing)
MB : Wait, we must not exaggerate, you are asking me questions as if you were talking about confidential defense elements. The fact of drawing lines on the map, from the moment we draw a line, we draw a line...afterwards it is straight, it is not a curve (if we want to make a curve we use a compass or a protractor). Most of the elements which are to be determined on the map, everyone knows this today are linked to certain features to be drawn, well ok, or not, in any case which are virtually to be designed to see where it leads, we are rather with a certain number of straight lines. There are obviously not only straight lines since it is a question of spiral, other things obviously, there are a certain number of straight lines to draw, moving on the map is not worth making convolutions , you are going from one point to another, you might as well go in a straight line.
(Q - ??: particularly for roads, when we have measures, for example not going through roads that would be convolutions)
MB : but there was never any mention of roads in the puzzles, the instructions given in the puzzles are not that, it's draw a line, it's the arrow, there are things to do, distances ,…following roads frankly I don't see at what point in the puzzles we would be led to follow a road, the course of a road, to measure the development of a road.
(Q - ??: is the measurement throughout the hunt)
MB : here we get into the puzzles.